Showing posts with label Animation. Show all posts
Showing posts with label Animation. Show all posts

  What Would You Suggest Are the Top 3 Types of Scenes to Include at the Start of a Demo Reel?

What would you suggest are the top 3 types of scenes to include at the start of a demo reel to catch the eye of the viewer? ( e.g. dialogue, walks, acting, etc.)
Your first shot on your demo reel should really grab your audience. It should be the shot that best represents your talents -- the one you are most proud of. If the viewer does not like your first shot, chances are, they are going to turn it off and put in the next demo reel.

I would suggest starting with a strong acting piece -- a line that shows a character's emotion change over the shot: sad to happy, worried to relief, anger to acceptance. This will enable you to showcase your range.

The second shot should show physical animation. "Physical" does not mean a walk cycle, but rather, getting the character from point A to point B in an interesting way. For example, instead of showing a character walk over to pick up a newspaper on the floor, perhaps the character is sipping coffee as he uses his behind to push open the front door and picks up the paper and puts it under his arm while still sipping his morning brew. By giving the audience something completely unexpected but still very much grounded in a realistic performance, you are showing your creativity and your ability to bring something new to the table.

Your last shot is just as important as your first. It's the last thing they are going to see - the last impression you are going leave with the viewer. I wouldn't base your decision on what the shot demonstrates as much as how memorable it is. This could be a catchy line that the viewers will be saying over and over again after they have watched your reel. Or maybe it's a moment that will leave your audience laughing. Whatever it is, the goal is to leave them wanting more.

The most important thing to remember when putting your reel together is that it's about quality, not quantity. One minute of really strong animation goes much farther then five minutes of so-so animation.

  How Important Is It To Get An Internship As A Beginning Animator?

Of course it will depend on the type of internship. Sometimes animation students get internships doing PA type of stuff in companies that are not so great... I mean, if what you really want is to animate you probably won't be happy making xerox copies or going pick up dinner for the boss. This type of internship will probably not turn you into a better animator. It's true though that getting an internship in any of the big studios, even if it's not exactly in production, can be a nice way to get a feeling for how it all works, and also to get good connections and some professional experience. So it all depends on what is the internship like, and in what company.

  What Keeps You Motivated When working on a Long, Tedious Animation Project?

There are a lot of things that help me to stay motivated, but first and foremost - it's the people around you. I don't think I ever went through a day at ILM and didn't laugh. It doesn't matter how tedious a shot or project can be, the atmosphere is always fun and everybody around you is there for support. You know that you're not alone.

I also listen to a lot of music and movies while I work. Usually I pick movies that I'm very familiar with so it's not distracting me from the actual work, but it provides a comfortable and pleasant background noise. Usually they are movies from my childhood, like the classic Star Wars trilogy, or Back to the Future, The Goonies, Big Trouble in Little China, etc.

  Do You Have Any Special Techniques Using Inverse Kinematics (IK) in "Freehand Animation" When the Hands are Free From Other Objects?

First, it is important to understand some of the differences between IK and FK. When you are animating an arm in FK, you first move the shoulder, then the elbow, and then the wrists. That's more or less what we do when we move our own arms. So, all and all, FK seems a bit more similar to the way we move, with the movement starting on the shoulder. The process of animating an IK arm is very different; instead of starting the movement from the shoulder, you will work in the inverse direction. You position the wrist wherever you want it to go, and the rest of the arm kind of goes with it. Both ways of animating are perfectly fine, and, for example, when animating a character dancing, walking, or running, you can certainly achieve good results with both IK and FK.

  How many types of blocking are there? How many frames should I leave for blocking of a normal character?

The term "blocking," simply means the process of "roughing in" the animation. Of course, because every shot is different, there is no "set number of frames" for the blocking of a shot. The frame count of a shot is usually predetermined by the Director and Editor of the project, or else the length of a piece of dialogue you might be working with.

However, the goal of your blocking should be two-fold:

1) Completeness (which, by the way, IS a word. I checked two dictionaries to be sure!)

  How did you get your first job at a Animatio studio? Do you have any tips on what to do?

The process of landing my first job had a profound effect on my life. I call it the “Build Your Own Crowbar Approach.”

A bit of back-story: I entered animation school at the ripe old age of 33. At that time I had a wife, a one-year-old child and another on the way. People were telling me how difficult the industry was to break into and that I'd probably never be able to feed my family.

  Gnomon Workshop : Gnomon Workshop - Character Animation: Mechanics And Emotion



Gnomon Workshop : Gnomon Workshop - Character Animation: Mechanics And Emotion | 610.44 MB

This is Chris's second lecture in a series on character animation using Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads you down the twin paths of successful character animation: mechanics and emotion. Conjoining believable motion with believable acting is the holy grail of animation, and this duality is demonstrated by animating the bouncing man. Chris covers appealing poses, believable weight distribution, activation of limbs, use of gesture to demonstrate attitude, the aura of the character and effective utilization of the stage.


http://hotfile.com/dl/12946987/92b1e4b/MultiSheer.co.cc_GCAME.part1.rar.html
http://hotfile.com/dl/12947011/71bd45d/MultiSheer.co.cc_GCAME.part2.rar.html
http://hotfile.com/dl/12947024/b59aecc/MultiSheer.co.cc_GCAME.part3.rar.html
http://hotfile.com/dl/12947168/8d29556/MultiSheer.co.cc_GCAME.part4.rar.html
http://hotfile.com/dl/12947418/f0c5b20/MultiSheer.co.cc_GCAME.part5.rar.html
http://hotfile.com/dl/12947387/0091d1d/MultiSheer.co.cc_GCAME.part6.rar.html
http://hotfile.com/dl/12947369/585abc6/MultiSheer.co.cc_GCAME.part7.rar.html

  Learning Autodesk Maya 2009 Foundation: Official Autodesk Training Guide



Learning Autodesk Maya 2009 Foundation: Official Autodesk Training Guide (Book & DVD-ROM)
640 pages | Sybex (November 17, 2008) | ISBN: 1897177518 | PDF & ISO | 2.5 GB

Learning Autodesk Maya: Foundation is a full-color book that offers students a hands-on approach for learning how to use Maya, the industry-leading 3D animation and effects software.

You will work with real movie footage, interactive tutorials and step-by-step lessons to understand the basics of modeling, texturing, animating, and visual effects. The companion DVD, which includes instructor-led tutorial videos and other resources for extended learning, will further reinforce the topics covered in the book so that you can become better acquainted with the Maya User Interface.


http://hotfile.com/dl/17425819/57601a6/Sybex_-_Learning_Autodesk_Maya_2009_Foundation__2008__DVD.part01.rar.html
http://hotfile.com/dl/17435347/9b714bb/Sybex_-_Learning_Autodesk_Maya_2009_Foundation__2008__DVD.part02.rar.html
http://hotfile.com/dl/17435331/61e7c19/Sybex_-_Learning_Autodesk_Maya_2009_Foundation__2008__DVD.part03.rar.html
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http://hotfile.com/dl/17439299/50567a5/Sybex_-_Learning_Autodesk_Maya_2009_Foundation__2008__DVD.part24.rar.html

  Gnomon Workshop : Character Animation Mechanics and Emotion



Gnomon Workshop : Character Animation Mechanics and Emotion

This is Chris's second lecture in a series on character animation using Maya. Using the same character rig as in Character Animation: Fundamentals, Chris leads you down the twin paths of successful character animation: mechanics and emotion. Conjoining believable motion with believable acting is the holy grail of animation, and this duality is demonstrated by animating the bouncing man. Chris covers appealing poses, believable weight distribution, activation of limbs, use of gesture to demonstrate attitude, the aura of the character and effective utilization of the stage.


http://rapidshare.com/files/297664284/Character_Animation_Mechanics_and_Emotion.part01.rar
http://rapidshare.com/files/297668212/Character_Animation_Mechanics_and_Emotion.part02.rar
http://rapidshare.com/files/297691924/Character_Animation_Mechanics_and_Emotion.part03.rar
http://rapidshare.com/files/297696166/Character_Animation_Mechanics_and_Emotion.part04.rar
http://rapidshare.com/files/297719459/Character_Animation_Mechanics_and_Emotion.part05.rar
http://rapidshare.com/files/297723262/Character_Animation_Mechanics_and_Emotion.part06.rar
http://rapidshare.com/files/297742941/Character_Animation_Mechanics_and_Emotion.part07.rar

  CG Academy Animation Fundamentals 2 Adding Character



CG Academy Animation Fundamentals 2 Adding Character | 2.0GB

RS & HF | Release Date:September 26, 2009

The second part of our Animation Fundamentals series will build on the core animation techniques Simon taught you in the previous tutorial. Here we look at the importance of analysing and understanding our characters before attempting to animate them. How good staging, contrasting poses, observing silhouettes and related techniques will help deliver your drama clearly to the viewer. Simon will show you how the pose-to-pose animation technique will allow you to quickly and effectively animate in a production environment. Simon completes the tutorial with a practical example of how to put all of these principles into effect in a real world example staring Floppy the alien.
This tutorial is aimed at a user that is comfortable in general 3dsmax and with the animation interface and general animation skills. It is highly recommended that you view DVD1 in this series, before viewing this tutorial.

CH01: Understanding Your Character
Exactly what is your character? How are they physically made up, one leg, two legs, a floating gas bag? And what makes them tick? Are they angelic but troubled, or a BBQ mephit? Here Simon looks at the importance of knowing your character before you move into animating them.

CH02: The New Rig - Translation
Our erstwhile hero of tutorial 1, Floppy has regenerated. He now has more expressive eyes and a mouth. Simon runs through the new rigs features here. Starting with the movement/translation controls.

CH03: Eye Controls
We continue our exploration of the new character rig with a look at its eye controls.

CH04: Mouth Controls
And we complete the new rig boot camp with a quick look at the mouth controls and how they are achieved using 3dsmax's morph target system.

CH05: Facial Animation Principles
Much of a characters emotion and intent can be read in its face, and especially in the eyes. Simon runs you through the key points to consider here.

CH06: Emotion, Body Language & Posing
Only so much can be conveyed using the face though. So here Simon looks at the importance of body language and how it can convey emotion, even when a character is trying to hide it.

CH07: The Pose-To-Pose Technique
The standard animation production method is called Pose-To-Pose. It is preferred as it is a quick and transparent method, where you can easily show your ideas early in the production process. Avoiding any possible wasted effort if an idea is not liked down the line.

CH08: Break-down Poses
Each key pose in the pose-to-pose technique can translate to one another in a myriad of ways. Often intermediate poses, know as break downs help inject more drama. Simon explores these here.

CH09: Line-Of-Action
What is the raw pose of your character. Are they erect and proud, tired and bowed, or twisting to launch a punch. Here Simon explores the importance of considering your characters line-of-action.

CH10: Silhouettes
Posing your character in a way that makes its form clear is what we look at here, with Silhouettes.

CH11: Exaggeration
Adding just a little more juice to each pose of your animation can give it just that spark your looking after. Simon discusses where to use, or not use exaggeration here.

CH12: Contrast
If you do not introduce enough change from one pose to another, your animation can appear bland and lifeless.

CH13: Staging
If you were an actor on a stage, would you play to the audience, or to the back of stage. These considerations are just as important in CG. Love your audience and they will love you!

CH14: Heavy Metal Headache
Floppy it seems is in for a nasty surprise. In this practical character animation example Simon will take you through the key stages in character animation. From block, through first pass animation and finishing with small refinements. Simon gives you an outline of the process ahead here.

CH15: Blocking - Part 1
Simon starts roughing out the basic poses of the animation here, in what is known as the blocking process. This gives us a frame-work on which later work is based.

CH16: Blocking - Part 1
And we complete the roughing, or Blocking process in this chapter.

CH17: First Pass Animation - Part 1
Now that we have our basic poses sketched in, Simon works into them, adding break-down poses as needed and refining the animation so that it does not follow a simple and mechanical looking linear interpolation from pose to pose.

CH18: First Pass Animation - Part 2
And the first pass animation run is completed in this chapter.

CH19: Refining - Part 1
Of course, first pass is not called first pass for nothing. Here Simon refines on the initial animation run, to add nuances and polish as needed.

CH20: Refining - Part 2
And with our animation reaching a high gleam, we wrap up work on our practical example, Heavy Metal Headache. You should now be ready to tackle your own first character animation!


http://rapidshare.com/files/287624719/i-cgaaf2ac.part01.rar
http://rapidshare.com/files/286396041/i-cgaaf2ac.part02.rar
http://rapidshare.com/files/286396928/i-cgaaf2ac.part03.rar
http://rapidshare.com/files/287620265/i-cgaaf2ac.part04.rar
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http://rapidshare.com/files/286394207/i-cgaaf2ac.part08.rar
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http://rapidshare.com/files/287629283/i-cgaaf2ac.part11.rar
http://rapidshare.com/files/286395257/i-cgaaf2ac.part12.rar

  Gnomon Workshop - Character Design for Animation Part 2



Gnomon Workshop - Character Design for Animation Part 2
Rls Date : 04/02/09 | Supplier : iNK H0RN

In this second in a two DVD series, Gil continues to develop Francis' and Paulo's designs into full-body orthographic and 3/4 views. The demonstration finally culminates in a ?look and feel? master shot posing the fighters in an alley behind Paulo's butcher shop. In the process, Gil reinforces the key principles from the first DVD: dynamic silhouettes, rhythms, graphic design and composition. He then explores the design brief further, introducing unique lighting approaches, shadow and light relationships, larger composition fundamentals, color treatments to complement the mood, and applying textures, atmosphere and visual effects to enhance the final result.

The Design Brief
Reference Gathering
Full Body Orthographic Views
3/4 Views
Graphic Design
Value Structures
Color Application
Look and Feel
Pitch and Idea Presentation

01: Orthographic View Full Body B&W Francis
02: 3/4 View Full Body B&W Francis
03: Orthographic View Full Body Color Francis
04: Orthographic View Full Body Color Paulo
05: Look and Feel B&W
06: Look and Feel Color

Source:  http://www.thegnomonworkshop.com/dvds/gri02.html


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  Gnomon Workshop - Character Design for Animation Part 1



Character Design for Animation Part 1-Gnomon Workshop | 1.69GB
Rls Date : 04/02/09 | Supplier : iNK H0RN

In this DVD, Gil Rimmer simultaneously develops two characters, Francis and Paulo, who are classic


pugilists in a fictional turn of the century metropolis. This first in a two DVD series focuses on creating the faces and heads of the two fighters, using dynamic silhouettes, rhythms, graphic design and composition principles. Gil stresses the various visual relationships within individual characters while addressing the complementary relationship between the two fighters. Through a methodical process, beginning with a design brief followed by reference gathering, through traditional approaches to silhouette design and ending on detailed ortho- graphic views and expression sheets, Gil shares his thoughts about the design process and its place in the animation production pipeline.

The Design Brief
Reference Gathering
Designing the Character Head
Traditional Approaches
Orthographic Views
Graphic Design
Value Structures
Color Application
Facial Expressions
Design Pipeline

01: The Brief
02: Head Design Paulo
03: Head Design Francis
04: Orthographic View B & W Francis
05: Orthographic View Color Francis
06: Orthographic View B & W Paulo
07: Orthographic View Color Paulo

More Info:  http://www.thegnomonworkshop.com/dvds/gri01.html



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http://rapidshare.com/files/194171707/i-gcdfani1.sfv

  Lynda.Com 2D Character Animation Training







Lynda.Com 2D Character Animation Training | 608 MB

Released: 11/13/2009 | Duration: 05:51 | Level: Advanced | BIN + CUE

All animators must learn to walk before they can run. In 2D Character Animation, industry expert George Maestri teaches the basic principles every animator must know to build a foundation for more complex work.

These principles are relevant regardless of software used or animation style. George explains how good animation depends on a firm knowledge of the laws of motion, which inform the principles of animation. He teaches the basics of creating characters, squash and stretch, pose-to-pose animation, walking and running, track reading, and dialogue animation. He also shows how to use After Effects and Flash to apply the tools learned in the course. Exercise files accompany this course.


http://rapidshare.com/files/307617339/LC2DCAT.part1.rar
http://rapidshare.com/files/307618694/LC2DCAT.part2.rar
http://rapidshare.com/files/307618707/LC2DCAT.part3.rar
http://rapidshare.com/files/307618696/LC2DCAT.part4.rar
http://rapidshare.com/files/307617756/LC2DCAT.part5.rar
http://rapidshare.com/files/307617538/LC2DCAT.part6.rar
http://rapidshare.com/files/307617098/LC2DCAT.part7.rar

  Learning 3D Character Animation with Jeff Lew







Learning 3D Character Animation with Jeff Lew | 3 DVDs | 828 + 827 + 814 MB

From the Lead Animator of Matrix Reloaded, the ‘Learning 3D Character Animation with Jeff Lew’ series is one of the few real character animation classes on DVD. There are so many how-to videos on the market showing you how to setup a character or model a character in a specific 3D software package, but very few training videos showing you actually how to animate a character in 3D.

This 3-part DVD series will teach you strong fundamentals necessary for creating great character animation in any 3D animation software package. This DVD series will also teach you how to animate efficiently and effectively on the computer, something you cannot learn from reading a book.


DVD1:
http://rapidshare.com/files/128258769/jlt.part01.rar
http://rapidshare.com/files/128257926/jlt.part02.rar
http://rapidshare.com/files/128256818/jlt.part03.rar
http://rapidshare.com/files/128254980/jlt.part04.rar
http://rapidshare.com/files/128253585/jlt.part05.rar
http://rapidshare.com/files/128252198/jlt.part06.rar
http://rapidshare.com/files/128250765/jlt.part07.rar
http://rapidshare.com/files/128256330/jlt.part08.rar
http://rapidshare.com/files/128254758/jlt.part09.rar
http://rapidshare.com/files/128253676/jlt.part10.rar
http://rapidshare.com/files/128252431/jlt.part11.rar
http://rapidshare.com/files/128251027/jlt.part12.rar
http://rapidshare.com/files/128250478/jlt.part13.rar
DVD2:
http://rapidshare.com/files/128251159/jlt2.part01.rar
http://rapidshare.com/files/128252649/jlt2.part02.rar
http://rapidshare.com/files/128254149/jlt2.part03.rar
http://rapidshare.com/files/128255547/jlt2.part04.rar
http://rapidshare.com/files/128256468/jlt2.part05.rar
http://rapidshare.com/files/128257415/jlt2.part06.rar
http://rapidshare.com/files/128258447/jlt2.part07.rar
http://rapidshare.com/files/128259362/jlt2.part08.rar
http://rapidshare.com/files/128251191/jlt2.part09.rar
http://rapidshare.com/files/128252680/jlt2.part10.rar
http://rapidshare.com/files/128254110/jlt2.part11.rar
http://rapidshare.com/files/128255615/jlt2.part12.rar
http://rapidshare.com/files/128256341/jlt2.part13.rar


DVD3:
http://rapidshare.com/files/128258106/jlt3.part01.rar
http://rapidshare.com/files/128257261/jlt3.part02.rar
http://rapidshare.com/files/128256191/jlt3.part03.rar
http://rapidshare.com/files/128254810/jlt3.part04.rar
http://rapidshare.com/files/128254382/jlt3.part05.rar
http://rapidshare.com/files/128253376/jlt3.part06.rar
http://rapidshare.com/files/128251933/jlt3.part07.rar
http://rapidshare.com/files/128257015/jlt3.part08.rar
http://rapidshare.com/files/128255723/jlt3.part09.rar
http://rapidshare.com/files/128254763/jlt3.part10.rar
http://rapidshare.com/files/128253491/jlt3.part11.rar
http://rapidshare.com/files/128252283/jlt3.part12.rar
http://rapidshare.com/files/128250872/jlt3.part13.rar

Password : be good

  Jason Ryan - Animation Video Tutorials



















Jason Ryan - Animation Video Tutorials | 3.54 GB

Language: English
Website: http://wwww.jasonryananimation.com/
Category: Jason Ryan Animation Teaching

Jason Ryan - Disney's animated guide network training courses

Disney released an animated guide Jason Ryan AnimationTutorial, Mainly through the traditional two-dimensional animation professor of theory and techniques to create three-dimensional animation. In this tutorial are based on two-dimensional small draft began, by drawing the key frame animation to represent each of these issues, and then in Maya In the achievement of these two-dimensional small draft, while each one is very animated cartoon, Walt Disney flavor! Throughout the tutorial covers all the animation theory, also a professor at the same time course curve of the understanding and regulation, expression animation, animated shows will be described in detail 11. This tutorial will not only use animated teaching, the role of setting and control ofSystemWill explain, we can know through these introduce foreign animators what kind of working environment, also find out the industry-standard animation process look like. But I think people expect that Jason will teach you the idea of character animation, animation, pre-thought and preparation should be what kind of, which inDomesticAt this stage of the training environment, it is also regarded as a right way bar!咱not only learn new skills but also learn from other people's ideas, so this tutorial should be very much looking forward to the people.

In addition Jason Ryan is itself a veteran of Disney animation guidance, but also Animation Mentor teachers, teaching experience, this time animated the introduction of the teaching should be very great value.

Over $1000 of high quality Maya and FlipBook animation Training, spanned over 18 lessons. This DVD containes Fully Animated Tutorials from "Basics to Advanced", concentrating on my "anti-technical" approach to Animation. It also contains a fully rigged character "Boris" and various free props to help you get started in this really amazing industry. Over $ 1000 of high quality Maya and FlipBook animation Training, spanned over 18 lessons. This DVD containes Fully Animated Tutorials from "Basics to Advanced", concentrating on my "anti-technical" approach to Animation. It also contains a fully rigged character "Boris "And various free props to help you get started in this really amazing industry.


http://rapidshare.com/files/129150533/123_JRA_321.part01.rar
http://rapidshare.com/files/129198954/123_JRA_321.part02.rar
http://rapidshare.com/files/129178135/123_JRA_321.part03.rar
http://rapidshare.com/files/129203868/123_JRA_321.part04.rar
http://rapidshare.com/files/129212385/123_JRA_321.part05.rar
http://rapidshare.com/files/129166333/123_JRA_321.part06.rar
http://rapidshare.com/files/129169058/123_JRA_321.part07.rar
http://rapidshare.com/files/129179081/123_JRA_321.part08.rar
http://rapidshare.com/files/129157847/123_JRA_321.part09.rar
http://rapidshare.com/files/129159171/123_JRA_321.part10.rar
http://rapidshare.com/files/129179824/123_JRA_321.part11.rar
http://rapidshare.com/files/129210961/123_JRA_321.part12.rar
http://rapidshare.com/files/129161231/123_JRA_321.part13.rar
http://rapidshare.com/files/129201337/123_JRA_321.part14.rar
http://rapidshare.com/files/129203457/123_JRA_321.part15.rar
http://rapidshare.com/files/129185603/123_JRA_321.part16.rar
http://rapidshare.com/files/129162298/123_JRA_321.part17.rar
http://rapidshare.com/files/129214717/123_JRA_321.part18.rar
http://rapidshare.com/files/129207990/123_JRA_321.part19.rar
http://rapidshare.com/files/129187368/123_JRA_321.part20.rar
http://rapidshare.com/files/129163850/123_JRA_321.part21.rar
http://rapidshare.com/files/129208050/123_JRA_321.part22.rar
http://rapidshare.com/files/129214452/123_JRA_321.part23.rar
http://rapidshare.com/files/129187740/123_JRA_321.part24.rar
http://rapidshare.com/files/129172895/123_JRA_321.part25.rar
http://rapidshare.com/files/129209376/123_JRA_321.part26.rar
http://rapidshare.com/files/129218804/123_JRA_321.part27.rar
http://rapidshare.com/files/129173800/123_JRA_321.part28.rar
http://rapidshare.com/files/129196058/123_JRA_321.part29.rar
http://rapidshare.com/files/129190714/123_JRA_321.part30.rar
http://rapidshare.com/files/129219157/123_JRA_321.part31.rar
http://rapidshare.com/files/129152786/123_JRA_321.part32.rar
http://rapidshare.com/files/129210969/123_JRA_321.part33.rar
http://rapidshare.com/files/129221479/123_JRA_321.part34.rar
http://rapidshare.com/files/129198895/123_JRA_321.part35.rar
http://rapidshare.com/files/129171474/123_JRA_321.part36.rar

pass : http://www.pravamedia.com/forum

  Character Animation Crash Course - Eric Goldberg.





Character Animation Crash Course by Eric Goldberg | 34.28 MB
Amazing for students
This is not book butt the autorun flash examples of animation

Rapidshare:
http://rapidshare.com/files/223557442/Character_Animation_Crash_Course.rar

Depositfiles:
http://depositfiles.com/files/4uiwx2lld

  The Animator's Survival Kit-Animated





http://depositfiles.com/files/a89dfsa64


 

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